PRINTER'S NO. 281
THE GENERAL ASSEMBLY OF PENNSYLVANIA
HOUSE RESOLUTION
No.
66
Session of
2019
INTRODUCED BY BIZZARRO, KORTZ, KINSEY, MURT, SCHLOSSBERG,
YOUNGBLOOD, ISAACSON, LONGIETTI, MULLINS, CALTAGIRONE,
MILLARD, HILL-EVANS, READSHAW, FLYNN AND JOZWIAK,
FEBRUARY 1, 2019
INTRODUCED AS NONCONTROVERSIAL RESOLUTION UNDER RULE 35,
FEBRUARY 1, 2019
A RESOLUTION
Designating the month of February 2019 as "Esports Month" in
Pennsylvania.
WHEREAS, Esports, or competitive video gaming, is the fastest
growing spectator sport in the world, with an estimated global
audience of nearly 600 million people by the end of 2020; and
WHEREAS, The growth of esports over the last few years has
been significant, with global revenues from the sport expected
to reach more than $1.5 billion by the end of 2020; and
WHEREAS, Viewership numbers of professional esports leagues
and tournaments are consistently mirroring and even edging out
the numbers of viewers of other traditional live sports; and
WHEREAS, The League of Legends World Championship in 2018 was
recorded as having 99.6 million unique viewers, an increase of
more than 20 million viewers from 2017, and, in July 2018, more
than 20,000 people packed the Barclays Center in Brooklyn, New
York, to watch the Overwatch League Grand Finals; and
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WHEREAS, It is expected that in 2019 esports spectators
around the world will have watched 6.6 billion hours of esports
highlights and video content; and
WHEREAS, Estimates show that 40% of the global esports
viewership will come from the United States, highlighting the
rapid growth of the industry's popularity in this country; and
WHEREAS, According to the Pennsylvania Esports Coalition (PA
ESC), esports already provides significant opportunities for
economic growth in this Commonwealth; and
WHEREAS, The PA ESC reports that across this Commonwealth
esports is connecting the remarkable economic benefits of this
global sport to Pennsylvania's economic future through
successful professional franchises and athletes, technological
innovation and development and emerging varsity esports programs
at colleges and universities, which are boosting enrollment and
recruitment prospects; and
WHEREAS, According to the National Association of Collegiate
Esports (NACE), there are more than 80 NACE member schools in
the country, with more than 1,500 student-athletes and nearly $9
million in esports scholarships and aid currently offered; and
WHEREAS, In this Commonwealth there is a growing number of
institutions of higher education with esports programs that are
recognized by NACE and several more college esports teams and
clubs participating in leagues and tournaments across the
country; and
WHEREAS, The commitment to esports on the professional and
collegiate level shows that the esports phenomenon is not simply
a trend but has the potential to provide the same sustainable
economic growth as traditional sports programs; and
WHEREAS, With access to scholarships and other financial
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incentives to attend college, high school programs are beginning
to grow in communities across this Commonwealth, offering
opportunities to expand science, technology, engineering, arts
and mathematics education; therefore be it
RESOLVED, That the House of Representatives designate the
month of February 2019 as "Esports Month" in Pennsylvania; and
be it further
RESOLVED, That the House of Representatives recognize the
potential of esports and the importance of this growing industry
to this Commonwealth; and be it further
RESOLVED, That the House of Representatives urge educators,
businesspeople, legislators and other individuals in this
Commonwealth to work together to increase awareness of the value
of esports, which will serve to build a workforce of qualified
individuals, maintain our commitment as innovators and stimulate
the economy through emerging technologies.
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