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PRINTER'S NO. 2627
THE GENERAL ASSEMBLY OF PENNSYLVANIA
HOUSE RESOLUTION
No.
615
Session of
2015
INTRODUCED BY NEUMAN, COHEN, THOMAS, V. BROWN, BIZZARRO,
SANTORA, SCHWEYER, FLYNN, WARD, ROZZI, PHILLIPS-HILL,
DiGIROLAMO, JAMES, NEILSON, MAHONEY, HARHAI, CALTAGIRONE,
MARSHALL, SCHREIBER, YOUNGBLOOD, GERGELY, READSHAW, SAYLOR,
DONATUCCI, PICKETT, O'BRIEN AND LONGIETTI, DECEMBER 8, 2015
REFERRED TO COMMITTEE ON EDUCATION, DECEMBER 8, 2015
A RESOLUTION
Supporting the educational philosophy that involves "Putting the
A (for Art) in STEM" to equal "STEAM," which recognizes the
importance of Art in Science, Technology, Engineering and
Mathematics (STEM) education for the benefit of students in
this Commonwealth.
WHEREAS, There is an educational philosophy that involves
"Putting the A (for Art) in "STEM," which adds Art to Science,
Technology, Engineering and Mathematics (STEM) to create the new
acronym "STEAM," thereby recognizing the importance of Art in
STEM education; and
WHEREAS, This philosophy is reflected in the growing STEM-to-
STEAM movement that recognizes the essential role that art and
design play in enhancing STEM education and research and
emphasizes how all topics in these subject areas relate to each
other and to the real world; and
WHEREAS, The "A" stands for the broad spectrum of the arts,
including liberal arts, such as Language Arts, Social Studies,
Physical Arts, Fine Arts and Music, that each shape development
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in STEM fields; and
WHEREAS, Arts education has undeniable benefits, as it
stimulates and develops the imagination, strengthens problem-
solving and critical thinking skills and refines cognitive and
creative skills, which adds to overall academic achievement and
success in school; and
WHEREAS, Art has a tremendous impact on the developmental
growth of every child, as it nurtures team-building skills and
develops a sense of craftsmanship, quality task performance and
goal-setting skills needed for students to succeed in the
classroom and beyond; and
WHEREAS, Art teaches students to respect alternative
viewpoints and to appreciate and be aware of different cultures
and traditions and has proven to help level the "learning field"
across socioeconomic boundaries; and
WHEREAS, The objectives of the STEM-to-STEAM movement are to
encourage integration of art and design in education for
students in kindergarten through higher education, to transform
research policy to place art and design at the center of STEM
and to influence employers to hire artists and designers to
drive innovation; and
WHEREAS, Art and design are creative fields that inspire us
to think "outside the box" and develop new methods of problem
solving; and
WHEREAS, Including art and design in the making of a STEM
product addresses the aesthetics of such a product, making it
much more visually appealing and creatively developed; and
WHEREAS, Artists and designers have the ability to take
complex scientific concepts and information and communicate them
effectively to a broad range of audiences, making technology
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more accessible and improving the overall product; and
WHEREAS, Artists and designers are playing an integral role
in the development of modern technology and in manufacturing, as
the tools and methods of design offer new models for creative
problem-solving and interdisciplinary partnerships; and
WHEREAS, Art and design provide real, effective and practical
solutions for our everyday lives, serve to distinguish American
products in a global marketplace and create opportunity for
economic growth; and
WHEREAS, It is art that drives innovation, as art and design
provide inspiration and imagination, tools that are essential in
the classroom and in the work force; and
WHEREAS, In order to foster innovation and provide this
Commonwealth and our nation with a competitive edge in the 21st
Century global economy, it is necessary to support educational
and entrepreneurial growth in both the scientific and creative
spheres; therefore be it
RESOLVED, That the House of Representatives support the
educational philosophy that includes "Putting the A (for Art) in
"STEM" to equal "STEAM," and recognize the importance of Art in
Science, Technology, Engineering and Mathematics (STEM)
education for the benefit of students in this Commonwealth.
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